By collaborating with AI, I explored a faster and more iterative design process beyond static screens. For example, I couldn't have evaluated the motion and gravity-based interactions of the canvas in Figma alone. Building a functional app also allowed users to live with the product on their own devices for several days, something a prototype couldn't fully support.
I learned to move quickly while staying flexible and adaptable when designing with AI. AI often generated unexpected results, but embracing that ambiguity led to new opportunities. For example, I didn't plan for the bouncy motion in the interactive canvas, but when Codex implemented it, I realized it made the experience more playful and delightful. That kind of discovery became part of the process.
Most importantly, I can now confidently call myself a product builder. Building flormie required thinking beyond screens and UI. I had to consider performance, security, onboarding, monetization, distribution, and marketing. This project pushed me to expand my skill set and take ownership of the entire product experience from idea to launch.
This is my first app, and I'm excited to continue improving it and building more products in the future!
(And yes, I'm incredibly excited to see people using flormie in real life. If you try it, I'd love to hear your feedback!
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